A wildwood without end. A little light worth keeping.
Explore five districts. Collect embers. Forge your build. Face the Ash Warden. Survive ten minutes — then go endless.
Difficulty
Starting weapon
WASD Move •Mouse Aim •Auto attack on•Right click / K Heavy Space Dash •E Ember nova •Q Swap F Forge •Tab Auto / manual •Esc Pause Scroll Zoom •F4 Hide interface
Survival / Level up / Craft your build
About Emberlight
A small survivors-like set in a valley that keeps its own weather. Every building, tree, ruin and creature was modelled headlessly in Blender from primitives and shipped as one 1.8 MB kit; the world, the crowds and the light are assembled at runtime in three.js.
The loop. Ash creatures pour in from the dark. Cut them down, collect the embers they drop, and choose a talent every level. Forge shards buy permanent upgrades at the smithy in the Hearth. At eight minutes the Ash Warden wakes. Survive ten and the dawn is yours — keep going for endless.
Districts. The Hearth, The Wildwood, Mossfall Ruins, Cinder Barrow, Silvermere Shore. Each favours different enemies.
Inspired by 歸藏's Emberlight (GPT-6 Astra + Blender + Godot). This version rebuilds the idea from scratch: Blender 5.2 headless for the kit, three.js r184 for everything else, WebAudio for every sound.
The Ember Archive
What the valley remembers of you. Kept on this device.
Level 02. A brighter spark.
Choose a talent. Your run is paused. [ 1 / 2 / 3 ]
The Forge
Spend forge shards on permanent upgrades. 0 shards